Making Stealth Games with a Footstep Remover Script
If you've ever tried to build a stealth game, you know the struggle of getting audio just right—which is where a footstep remover script comes in to save your sanity. Most game engines come with built-in physics and audio triggers that want to play a sound every single time a character's foot touches the ground. That's great for realism, but it's a total nightmare when you're trying to design a mechanic where the player needs to be absolutely silent. If you can't control when those sounds happen, your stealth mechanics are basically broken before you even start. ...